Class InterpolateRoomLightPreset#
Namespace: Aeon.Environment
Assembly: Aeon.Environment.dll
public class InterpolateRoomLightPreset : Combinator<RoomLightPreset, RoomLightMessage>
Inheritance#
object ← Combinator<RoomLightPreset, RoomLightMessage> ← InterpolateRoomLightPreset
Inherited Members#
Combinator<RoomLightPreset, RoomLightMessage>.Process(IObservable<RoomLightPreset>), object.ToString(), object.Equals(object), object.Equals(object, object), object.ReferenceEquals(object, object), object.GetHashCode(), object.GetType(), object.MemberwiseClone()
Properties#
Fixtures#
public RoomFixtures Fixtures { get; set; }
Property Value#
Methods#
Process(IObservable<RoomLightPreset>)#
Processes an observable sequence into a new sequence of the specified element type.
public override IObservable<RoomLightMessage> Process(IObservable<RoomLightPreset> source)
Parameters#
source
IObservable<RoomLightPreset>
The source sequence to process.
Returns#
An observable sequence with elements of type