Class InterpolateRoomLightPreset#

Namespace: Aeon.Environment
Assembly: Aeon.Environment.dll

public class InterpolateRoomLightPreset : Combinator<RoomLightPreset, RoomLightMessage>

Inheritance#

object ← Combinator<RoomLightPreset, RoomLightMessage> ← InterpolateRoomLightPreset

Inherited Members#

Combinator<RoomLightPreset, RoomLightMessage>.Process(IObservable<RoomLightPreset>), object.ToString(), object.Equals(object), object.Equals(object, object), object.ReferenceEquals(object, object), object.GetHashCode(), object.GetType(), object.MemberwiseClone()

Properties#

Fixtures#

public RoomFixtures Fixtures { get; set; }

Property Value#

RoomFixtures

Methods#

Process(IObservable<RoomLightPreset>)#

Processes an observable sequence into a new sequence of the specified element type.

public override IObservable<RoomLightMessage> Process(IObservable<RoomLightPreset> source)

Parameters#

source IObservable<RoomLightPreset>

The source sequence to process.

Returns#

IObservable<RoomLightMessage>

An observable sequence with elements of type .