Class CreateRoomLightPreset#
Namespace: Aeon.Environment
Assembly: Aeon.Environment.dll
[TypeConverter(typeof(CreateRoomLightPreset.SettingsConverter))]
public class CreateRoomLightPreset : Source<RoomLightPreset>
Inheritance#
object ← Source<RoomLightPreset> ← CreateRoomLightPreset
Inherited Members#
Source<RoomLightPreset>.Generate(), object.ToString(), object.Equals(object), object.Equals(object, object), object.ReferenceEquals(object, object), object.GetHashCode(), object.GetType(), object.MemberwiseClone()
Properties#
ColdWhite#
public float ColdWhite { get; set; }
Property Value#
Red#
public float Red { get; set; }
Property Value#
WarmWhite#
public float WarmWhite { get; set; }
Property Value#
Methods#
Generate()#
Generates an observable sequence of data elements.
public override IObservable<RoomLightPreset> Generate()
Returns#
An observable sequence of data elements of type
Generate<TSource>(IObservable<TSource>)#
public IObservable<RoomLightPreset> Generate<TSource>(IObservable<TSource> source)
Parameters#
source
IObservable<TSource>
Returns#
Type Parameters#
TSource