Class CreateRoomLightPreset#

Namespace: Aeon.Environment
Assembly: Aeon.Environment.dll

[TypeConverter(typeof(CreateRoomLightPreset.SettingsConverter))]
public class CreateRoomLightPreset : Source<RoomLightPreset>

Inheritance#

object ← Source<RoomLightPreset> ← CreateRoomLightPreset

Inherited Members#

Source<RoomLightPreset>.Generate(), object.ToString(), object.Equals(object), object.Equals(object, object), object.ReferenceEquals(object, object), object.GetHashCode(), object.GetType(), object.MemberwiseClone()

Properties#

ColdWhite#

public float ColdWhite { get; set; }

Property Value#

float

Red#

public float Red { get; set; }

Property Value#

float

WarmWhite#

public float WarmWhite { get; set; }

Property Value#

float

Methods#

Generate()#

Generates an observable sequence of data elements.

public override IObservable<RoomLightPreset> Generate()

Returns#

IObservable<RoomLightPreset>

An observable sequence of data elements of type .

Generate<TSource>(IObservable<TSource>)#

public IObservable<RoomLightPreset> Generate<TSource>(IObservable<TSource> source)

Parameters#

source IObservable<TSource>

Returns#

IObservable<RoomLightPreset>

Type Parameters#

TSource