Class RoomFixtures#
Namespace: Aeon.Environment
Assembly: Aeon.Environment.dll
Specifies the channel map for every light fixture in the room.
[WorkflowElementCategory(ElementCategory.Source)]
[Combinator(MethodName = "Generate")]
public class RoomFixtures
Inheritance#
Inherited Members#
object.ToString(), object.Equals(object), object.Equals(object, object), object.ReferenceEquals(object, object), object.GetHashCode(), object.GetType(), object.MemberwiseClone()
Constructors#
RoomFixtures()#
public RoomFixtures()
RoomFixtures(RoomFixtures)#
protected RoomFixtures(RoomFixtures other)
Parameters#
other RoomFixtures
Properties#
ColdWhite#
[YamlMember(Alias = "coldWhite")]
public Fixture ColdWhite { get; set; }
Property Value#
Red#
[YamlMember(Alias = "red")]
public Fixture Red { get; set; }
Property Value#
WarmWhite#
[YamlMember(Alias = "warmWhite")]
public Fixture WarmWhite { get; set; }
Property Value#
Methods#
Generate()#
public IObservable<RoomFixtures> Generate()
Returns#
Generate<TSource>(IObservable<TSource>)#
public IObservable<RoomFixtures> Generate<TSource>(IObservable<TSource> source)
Parameters#
source IObservable<TSource>
Returns#
Type Parameters#
TSource
PrintMembers(StringBuilder)#
protected virtual bool PrintMembers(StringBuilder stringBuilder)
Parameters#
stringBuilder StringBuilder
Returns#
ToString()#
Returns a string that represents the current object.
public override string ToString()
Returns#
A string that represents the current object.