Class ChannelMap#

Namespace: Aeon.Environment
Assembly: Aeon.Environment.dll

Represents channel map configuration used by the light controller.

[WorkflowElementCategory(ElementCategory.Source)]
[Combinator(MethodName = "Generate")]
public class ChannelMap

Inheritance#

objectChannelMap

Inherited Members#

object.ToString(), object.Equals(object), object.Equals(object, object), object.ReferenceEquals(object, object), object.GetHashCode(), object.GetType(), object.MemberwiseClone()

Constructors#

ChannelMap()#

public ChannelMap()

ChannelMap(ChannelMap)#

protected ChannelMap(ChannelMap other)

Parameters#

other ChannelMap

Properties#

Rooms#

Specifies the collection of light channel maps for all rooms.

[YamlMember(Alias = "rooms")]
public Dictionary<string, RoomFixtures> Rooms { get; set; }

Property Value#

Dictionary<string, RoomFixtures>

Methods#

Generate()#

public IObservable<ChannelMap> Generate()

Returns#

IObservable<ChannelMap>

Generate<TSource>(IObservable<TSource>)#

public IObservable<ChannelMap> Generate<TSource>(IObservable<TSource> source)

Parameters#

source IObservable<TSource>

Returns#

IObservable<ChannelMap>

Type Parameters#

TSource

PrintMembers(StringBuilder)#

protected virtual bool PrintMembers(StringBuilder stringBuilder)

Parameters#

stringBuilder StringBuilder

Returns#

bool

ToString()#

Returns a string that represents the current object.

public override string ToString()

Returns#

string

A string that represents the current object.