# <a id="Aeon_Environment_ChannelMap"></a> Class ChannelMap

Namespace: [Aeon.Environment](Aeon.Environment.md)  
Assembly: Aeon.Environment.dll  

Represents channel map configuration used by the light controller.

```csharp
[Combinator]
[WorkflowElementCategory(ElementCategory.Source)]
public class ChannelMap
```

#### Inheritance

[object](https://learn.microsoft.com/dotnet/api/system.object) ← 
[ChannelMap](Aeon.Environment.ChannelMap.md)

#### Inherited Members

[object.ToString\(\)](https://learn.microsoft.com/dotnet/api/system.object.tostring), 
[object.Equals\(object\)](https://learn.microsoft.com/dotnet/api/system.object.equals\#system\-object\-equals\(system\-object\)), 
[object.Equals\(object, object\)](https://learn.microsoft.com/dotnet/api/system.object.equals\#system\-object\-equals\(system\-object\-system\-object\)), 
[object.ReferenceEquals\(object, object\)](https://learn.microsoft.com/dotnet/api/system.object.referenceequals), 
[object.GetHashCode\(\)](https://learn.microsoft.com/dotnet/api/system.object.gethashcode), 
[object.GetType\(\)](https://learn.microsoft.com/dotnet/api/system.object.gettype), 
[object.MemberwiseClone\(\)](https://learn.microsoft.com/dotnet/api/system.object.memberwiseclone)

## Properties

### <a id="Aeon_Environment_ChannelMap_Rooms"></a> Rooms

Specifies the collection of light channel maps for all rooms.

```csharp
[YamlMember(Alias = "rooms")]
public IDictionary<string, RoomFixtures> Rooms { get; set; }
```

#### Property Value

 [IDictionary](https://learn.microsoft.com/dotnet/api/system.collections.generic.idictionary\-2)<[string](https://learn.microsoft.com/dotnet/api/system.string), [RoomFixtures](Aeon.Environment.RoomFixtures.md)\>

## Methods

### <a id="Aeon_Environment_ChannelMap_Process"></a> Process\(\)

```csharp
public IObservable<ChannelMap> Process()
```

#### Returns

 [IObservable](https://learn.microsoft.com/dotnet/api/system.iobservable\-1)<[ChannelMap](Aeon.Environment.ChannelMap.md)\>