# Class DispenserState Namespace: [Aeon.Foraging](Aeon.Foraging.md) Assembly: Aeon.Foraging.dll ```csharp public class DispenserState ``` #### Inheritance [object](https://learn.microsoft.com/dotnet/api/system.object) ← [DispenserState](Aeon.Foraging.DispenserState.md) #### Inherited Members [object.ToString\(\)](https://learn.microsoft.com/dotnet/api/system.object.tostring), [object.Equals\(object\)](https://learn.microsoft.com/dotnet/api/system.object.equals\#system\-object\-equals\(system\-object\)), [object.Equals\(object, object\)](https://learn.microsoft.com/dotnet/api/system.object.equals\#system\-object\-equals\(system\-object\-system\-object\)), [object.ReferenceEquals\(object, object\)](https://learn.microsoft.com/dotnet/api/system.object.referenceequals), [object.GetHashCode\(\)](https://learn.microsoft.com/dotnet/api/system.object.gethashcode), [object.GetType\(\)](https://learn.microsoft.com/dotnet/api/system.object.gettype), [object.MemberwiseClone\(\)](https://learn.microsoft.com/dotnet/api/system.object.memberwiseclone) ## Properties ### Count ```csharp public int Count { get; set; } ``` #### Property Value [int](https://learn.microsoft.com/dotnet/api/system.int32) ## Methods ### ToString\(\) Returns a string that represents the current object. ```csharp public override string ToString() ``` #### Returns [string](https://learn.microsoft.com/dotnet/api/system.string) A string that represents the current object.