# Class RoomFixtures Namespace: [Aeon.Environment](Aeon.Environment.md) Assembly: Aeon.Environment.dll Specifies the channel map for every light fixture in the room. ```csharp [Combinator] [WorkflowElementCategory(ElementCategory.Source)] public class RoomFixtures ``` #### Inheritance [object](https://learn.microsoft.com/dotnet/api/system.object) ← [RoomFixtures](Aeon.Environment.RoomFixtures.md) #### Inherited Members [object.ToString\(\)](https://learn.microsoft.com/dotnet/api/system.object.tostring), [object.Equals\(object\)](https://learn.microsoft.com/dotnet/api/system.object.equals\#system\-object\-equals\(system\-object\)), [object.Equals\(object, object\)](https://learn.microsoft.com/dotnet/api/system.object.equals\#system\-object\-equals\(system\-object\-system\-object\)), [object.ReferenceEquals\(object, object\)](https://learn.microsoft.com/dotnet/api/system.object.referenceequals), [object.GetHashCode\(\)](https://learn.microsoft.com/dotnet/api/system.object.gethashcode), [object.GetType\(\)](https://learn.microsoft.com/dotnet/api/system.object.gettype), [object.MemberwiseClone\(\)](https://learn.microsoft.com/dotnet/api/system.object.memberwiseclone) ## Properties ### ColdWhite ```csharp [YamlMember(Alias = "coldWhite")] public Fixture ColdWhite { get; set; } ``` #### Property Value [Fixture](Aeon.Environment.Fixture.md) ### Red ```csharp [YamlMember(Alias = "red")] public Fixture Red { get; set; } ``` #### Property Value [Fixture](Aeon.Environment.Fixture.md) ### WarmWhite ```csharp [YamlMember(Alias = "warmWhite")] public Fixture WarmWhite { get; set; } ``` #### Property Value [Fixture](Aeon.Environment.Fixture.md) ## Methods ### Process\(\) ```csharp public IObservable Process() ``` #### Returns [IObservable](https://learn.microsoft.com/dotnet/api/system.iobservable\-1)<[RoomFixtures](Aeon.Environment.RoomFixtures.md)\>