# Class RoomFixtures
Namespace: [Aeon.Environment](Aeon.Environment.md)
Assembly: Aeon.Environment.dll
Specifies the channel map for every light fixture in the room.
```csharp
[Combinator]
[WorkflowElementCategory(ElementCategory.Source)]
public class RoomFixtures
```
#### Inheritance
[object](https://learn.microsoft.com/dotnet/api/system.object) ←
[RoomFixtures](Aeon.Environment.RoomFixtures.md)
#### Inherited Members
[object.ToString\(\)](https://learn.microsoft.com/dotnet/api/system.object.tostring),
[object.Equals\(object\)](https://learn.microsoft.com/dotnet/api/system.object.equals\#system\-object\-equals\(system\-object\)),
[object.Equals\(object, object\)](https://learn.microsoft.com/dotnet/api/system.object.equals\#system\-object\-equals\(system\-object\-system\-object\)),
[object.ReferenceEquals\(object, object\)](https://learn.microsoft.com/dotnet/api/system.object.referenceequals),
[object.GetHashCode\(\)](https://learn.microsoft.com/dotnet/api/system.object.gethashcode),
[object.GetType\(\)](https://learn.microsoft.com/dotnet/api/system.object.gettype),
[object.MemberwiseClone\(\)](https://learn.microsoft.com/dotnet/api/system.object.memberwiseclone)
## Properties
### ColdWhite
```csharp
[YamlMember(Alias = "coldWhite")]
public Fixture ColdWhite { get; set; }
```
#### Property Value
[Fixture](Aeon.Environment.Fixture.md)
### Red
```csharp
[YamlMember(Alias = "red")]
public Fixture Red { get; set; }
```
#### Property Value
[Fixture](Aeon.Environment.Fixture.md)
### WarmWhite
```csharp
[YamlMember(Alias = "warmWhite")]
public Fixture WarmWhite { get; set; }
```
#### Property Value
[Fixture](Aeon.Environment.Fixture.md)
## Methods
### Process\(\)
```csharp
public IObservable Process()
```
#### Returns
[IObservable](https://learn.microsoft.com/dotnet/api/system.iobservable\-1)<[RoomFixtures](Aeon.Environment.RoomFixtures.md)\>